Gaming in Education – Week 7

Let the games begin!

Let’s face it, whether it’s playing games in the real world or playing digital games, kids love it! Using techniques and strategies that will really capture the interest and curiosities of students is such an important aspect of teaching, and one way of achieving this is by incorporating gaming and learning.

gaming

Games not only engage students in the classroom, but they also captivate and motivate them to a point where they are happy to invest hours upon hours of their own time learning while playing games (Anetta,  2008). Introducing gaming into the classroom is not just about giving the students something that they are happy to do, it’s about using a powerful learning tool which will aide teachers in the successful delivery of curriculum.

 

Most games are based on rewards, points, leaderboards and levels and these are all things that intrinsically motivate gamers (McKay, 2013).  As teachers, we can methodically choose educational gaming programs which have been replicated and adapted to suite the educational setting., or we can have our students creating their own computer game based on their own interests, or where a theme or specific objective is set out by the educator. Most games are played over the internet and through channels where people can connect, so it is important that we keep this mind, and reiterate to the children about being safe.

One program that enables users to create and share games is sploder. This week, we were required to create our own game through this program. Below is an example of a game that I created.

sploder

Please click to view game

 

 

References

Anetta, L. (2003). Video games in education: Why they should be used and why they are being used. Retrieved from  http://people.virginia.edu/~bb2uz/public/7040%20Research/cognitive/video%20games%20why%20and%20how.pdf

Hancock, J, (2012). Who wants to play video games? [image] Retrieved from http://photos.jdhancock.com/photo/2012-06-25-064009-who-wants-to-play-video-games.html

McKay, R. (2013).  Paying to learn: Can gaming transform education?. Retrieved from https://ed.stanford.edu/news/playing-learn-can-gaming-transform-education

Sploder.(nd) Sploder [image]. Retrieved from http://www.sploder.com/

WSJDigitalNEtwork. (203,Octobe 9). Can games help improve education? [Video file]. Retrieved from https://www.youtube.com/watch?v=y8HEl_OgR58

 

 

 

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